Patterns for Gnome-wide goals
Patterns for your working environment
Patterns for high-level goals in the user interface
Patterns for different application types
Patterns for social media / presence
Patterns for visual organization
Patterns for indicating possible actions
Patterns for navigation and browsing
Patterns for viewing and visibility
Patterns for the first-run experience
/First Run Information (e.g. game instructions)
Patterns for configurability
Patterns for managing items
Patterns for working with data
Patterns for feedback and interactive control
Patterns for search and selection